Ini adalah bos STG yang dibuat dengan Opus 5 × Three.js.
Gerakan cacingnya yang bergelombang, bukankah terlihat mirip dengan itu? Sungguh menakjubkan bahwa tampilan dan gerakan ini dapat dicapai hanya dengan menggunakan kode tanpa membuat model 3D tunggal.
Day 1 building assets for a game develop on unity, references from Nano Banana 2 for the assets
Claude Opus 5 with MCP Blender is doing super good, around 80 more assets to complete the asset library.
Built it in a single Claude session with Opus 5.
"Beacon — Save the Ships" 966 lines, one HTML file, ~45 KB. The ships are blind. They only turn toward light. Watch two of them nearly collide at 0:03 — a collision is a wreck, and a wreck costs you a heart. I'm a developer.
I created procedural Bikini Bottom with Opus 5
Grown from a seed string, drawn on the GPU no modelling package. no texture files. no build step. no dependencies but a single vendored Three.js. github below 👇
Sudah sampai ujung arsip
Semua Claude Opus 5