Make a 3D game in 24 hours
The threshold for game development is rapidly being lowered. A developer spent 24 hours making Sumiro, an original and playable 3D game. This is an ink martial arts style puzzle + parkour game. He disclosed the complete workflow and released a link for direct trial play. Core workflow: 1. Generate reference video: using Flux 3 Max…
A creator built five interactive stained-glass scenes with Opus 5.5 + Meshy without writing any code themselves.
Just plain-language prompts, reference images, and Meshy-generated 3D models. The project is called “5 Windows, Hours of Light”: a rose window, garden, sanctuary,
GPT-6 Astra has all 3 tubes upright in the rack by about 12 seconds.
Claude Opus 5 reaches that state by about 19 seconds, after returning to correct a leaning tube. Both complete the task. The difference is in the placement process.
This is f*cking insane. Anthropic senior engineer
“Writing prompts isn’t the job anymore. Most people open a single chat and call that an agent. My agents live inside /loops + /graphs + /harness. Same model, same tokens, 10x the finished work. It plans, checks itself, and
You have reached the end of the archive
All of Claude Opus 5