Building a warring states samurai-action game in Unreal Engine 5 with Claude Opus 5.5 + Tripo..
The trick is splitting the work: tripo makes the characters and props, opus builds the world in unreal. here’s the workflow: - step 1: concept art of the hero, the temple and the
I stopped running Opus 5.5 on everything.
Same projects. Same quality bar. Now Opus only does 3 things: → reviews the plan before it locks → steps in when the same error shows up twice → checks the final diff before “done” Everything else runs on cheaper models. Exact config
Claude Duet in 10 steps: how I'd set up my AI chief of staff
Claude Duet checks your email, calendar and connected apps every few hours, and comes to you with what needs your attention. It runs on Claude Opus 5.5, on its own computer in the cloud, so it keeps working while
Character artist, rigger, animator and environment artist were once four distinct production roles requiring separate specialized labor.
Traditional pipelines assume building a fully rigged, animated 3D character inside a detailed environment requires a studio team or a major
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