I made a kart racing game using Claude Code's multi-agent.
Commanded by Fable 5, implemented and reviewed by Opus 5, 33 in total. Build -> Adversarial review -> Modification -> Mechanical measurement 4 times, passing all physics and touch gates. The setting is a port town at dusk. Just code without external assets. I'm getting used to this method.
A developer released lattice, an open-source isometric game engine and toolkit designed specifically for coding agents like claude code.
→ built as a zero-dependency, 80kb typescript package that renders fully deterministic 2d canvas games → removes external asset dependencies
I asked Opus 5, GPT-5.6, and Grok 4.5 who it thought were the Top 25 voices in Venture Capital.
Rankings are weighed 70% by composite model rankings, and 30% by number of times identified by each model. Top 3: 🥇@pmarca, 🥈 vkhosla, 🥉 eladgil Link is in comments! Comment
3D Lego build & destroy sandbox game, fully built on Crayon Pro with Opus 5!
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