Claude opus 4.8 + luma nerf + claude code do ~95% of a hyper-realistic product experience.
Your part is a few prompts. High-converting hardware sites used to need macro camera rigging, VFX artists, and custom shader developers charging $40k+ just to show physical product
All threejs stuff built with opus and codex, no DLSS 5, no fable 5.1
Claude Opus 5 is crazy for web design.
Prompt ↓
I’m porting GTA IV to the browser using AI.
After the Black Ops 2 experiment, I wanted to see if the same workflow would work on a much bigger open-world game. Fable 5.1 orchestrated the whole thing. GLM-5.3 and Qwen3.8-Max handled the reverse engineering, finding the assets
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