I used my "ultimate-gauntlet-loop" skill with Opus 5 for the first time, on an Unreal Engine 5.8 prototype.
From reference images, 3D models, and rigs (Mixamo for the character, Auto-Rig Pro with Blender MCP for the dinos) to animations, SFX/BGM, the game loop, terrain, and prop
Opus 5 + higgsfield one-shotted a 2002 gamecube platformer with 2026 animation
8 tasks deleted, 19 rewritten.
Every Terminal-Bench score in your feed this morning was measured on a different benchmark than the one it is being compared against. Terminal-Bench 4.0 shipped yesterday and it is not a sequel, it is maintenance. 2 tasks removed for saturation,
Four models drew their own self portraits on the same sheet and the cheapest one came out looking the best
TypingMind is the only one running this test who put all four side by side instead of posting the winner alone: GLM-5.3-Flash, GLM-5.3, Kimi K3, Claude Opus 5, one prompt,
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All of Claude Opus 5