I'm really liking this new game I've been working on, it's called Tidetown.
I started it 5 days ago. A cozy island builder. A flood washes Bo the orangutan up on a bare island. You build everything piece by piece, animals move in and take jobs, and it grows into a harbour town.
Testing out an animation style skill on Opus 5.5
High effort - 9m 31s - Cost $3.26 9% of 5-hour usage on $20 plan
This is getting out of hand: everyone is making showreels with Opus 5.5 and sleeping on the ~450 ready-made motion blocks that make them look pro.
HeyGen dropped HyperFrames on GitHub, a set of skills that plug straight into Claude: -> Why are you
I tested Sonnet 5.5 and Opus 5.5 on five channel work tasks.
In the three where it was possible to say what was “ready” (CSV spreadsheet, eight slides, script with bugs), they both got a 5. Opus only made a difference in the two open ones, where the model alone decides what is good.
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