Introduce to you "Aldermoor"
I made a game engine that supports unlimited worlds with no FPS drops. Every simulated character has their own life and can wage wars, make peace, farm, fish, trade, and much more. I used: - Opus 5 - Gpt sol 5.6 - Ox Alpha I’ll keep developing this
Ornith 1.5 just made local AI a lot more interesting.
A free MIT-licensed model is claiming a Terminal-Bench score above Claude Opus 4.8 — but the benchmarks aren't even the most useful part. The Models: → 9B: lightweight, with GGUF support for local use → 35B: activates
Claude Code eats your usage limit because every turn resends your entire conversation history -your actual prompt is under 1% of the request.
Here's the mechanism, and three habits that cut the bill. Most videos on this give you a list of tips. This one shows you why the tips
This is amazing. I asked Claude Opus 5 to break down how the OP made this animation.
It said it's p5.js, all mathematically positioned points, so it just went ahead and created another one in squids
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