Jev + opus 5.5 is cracked at ad design...
Motion designers won't like this video. but nobody shows the part that makes an ad look expensive. this video does. left: the finished ad. right: the same frames as a wireframe – boxes, guides, outlined text. synced start to finish.
I built a native Metal renderer for Minecraft, and a shader that takes advantage of it
Volumetric fog, dynamic lighting, water reflections and more. It runs at 60fps at full retina resolution on a 5-year-old MacBook. I've always hated how laggy minecraft is with shaders, now
They built an AI agent in 20 minutes and sold it to Anthropic for $100k - and at Stanford showed how to repeat it from scratch
02:00 - how to build your first agent with Opus 5 in 20 minutes 22:34 - one agent replaces an Anthropic engineering team worth $200k a year 49:47 -
Another video with Opus 5.5, with audio and sound using cartesia .
Took 3 prompts and 30 minutes. Cost me 7.7M tokens ($4 at API pricing), and used 52% of my 5-hour limit.
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