My version of this, built with Opus 5 on tryAlmighty Mighty Build and scripted in AlmightyScript — our engine’s language.
Same idea, different take. Mostly an engine benchmark. Visibility is a bonus. Not at Astra’s level yet, and this isn’t our strongest game either — just a
Fable 5.1 one-shot this Dark Souls meets Diablo game.
All code, 222 KB total, zero asset files. Every texture, model and sound effect is generated procedurally. The whole sfx system is 7 KB of Web Audio synthesis. It nailed mechanics I only named in text: stamina, dodge rolls,
Vibe coding a substance painter replacement in threejs #1
All textures generated procedurally with opus 5 open sourcing soon the core library will be headless for AI agents
Here is Opus 5 and 5.6
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