FRAMEWIREIndonesiaUpdated Sep 4Live wire
0:00 / 0:00

My version of this, built with Opus 5 on tryAlmighty Mighty Build and scripted in AlmightyScript — our engine’s language.

Same idea, different take. Mostly an engine benchmark. Visibility is a bonus. Not at Astra’s level yet, and this isn’t our strongest game either — just a

Tokla XenSep 4
0:00 / 0:00

Fable 5.1 one-shot this Dark Souls meets Diablo game.

All code, 222 KB total, zero asset files. Every texture, model and sound effect is generated procedurally. The whole sfx system is 7 KB of Web Audio synthesis. It nailed mechanics I only named in text: stamina, dodge rolls,

Meng ToSep 479
0:00 / 0:00

Vibe coding a substance painter replacement in threejs #1

All textures generated procedurally with opus 5 open sourcing soon the core library will be headless for AI agents

robot 2.0Sep 426
0:00 / 0:00

Here is Opus 5 and 5.6

To link:

MOAISep 4