[OpenSource - AI Game Dev & Procedural Generation]
Building a multiplayer 3D game usually requires heavy asset folders, complex game engines, and massive client downloads. 🛑 Flowline by Alezander9 is an addictive 3D snowboarding simulator built iteratively using Claude Opus 5
Your own instructions broke Claude Opus 5, here's how he fixed it
Claude Code can feel worse with Opus 5 because skills, hooks, and CLAUDE.md built for older models are now just getting in the agent's way. He breaks down Boris Cherny's advice, shows what happened testing Claude
Claude + obsidian + loop engineering = an agent that lives in your notes
Karpathy's second brain runs on something close to this. two years of growth. he barely typed any of it four steps, on repeat: 1. read - Claude Opus 5 opens the vault, not a chat window 2. write - notes
Made all this Bikini Bottom interactive scene by Opus 5.
This is really the best models to me at current time for 3D interactive scene.
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