Thinking of the combat experience in my Desktop Pet X MMO dungeon crawler has been challenging.
Building this in Godot with Opus 5. Anyone else have thoughts on how I can make this better? (See videos) I've not been able to finalise how I'd like the combat to feel. Here's a few
The developer of Claude Code said, ``Why don't you delete CLAUDE.md and all skills and hooks?
If you're at Opus 5 level, you don't need that anymore.'' That's what I said, so I'll believe it and delete it.
48 hours ago, Anthropic dropped Opus 5.
It's genuinely an extremely good model. This is the only video you need to master the new Opus:
Opus 5 - Handedness Is it spinning left or right?
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