This dev one-shotted this game with opus 5 + thrixel
Every asset - volcano, octopus, boulders, water - generated from a prompt. no one modeled a single thing. this is a full arcade flier with 2026 graphics, one-shotted.
Playing around with a Unity + Unity CLI Demo with Opus 5.
Moki has 5 weapons, including a leaf boomerang at 30 second mark. It has different effects based on the shape of the path you draw. 5 Different slime companions that do thing like root, make a wall, charge attack etc. I
Opus 5 + thrixel one-shotted a 1999 arcade flier with 2026 graphics
Running Qwen 3.8 27B Q4 on a single RTX 4060 (8GB VRAM) gaming laptop shouldn’t be physically possible.
You can now run this 27B dense beast locally with a massive 64,000 token context window (minimum requirement by hermes agent) on budget consumer hardware, without crashing
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All of Claude Opus 5