Nobody taught it to double-check.
It started anyway. DeepSeek rewarded R1-Zero only for right answers, with no example answers first. Step-by-step working and self-checking appeared on their own. Not magic: hard problems need that work.
Working with AI -- Vol.59
Got DeepSeek to add more lightning spawning methods. Now it supports spawning from specified object surfaces, and spawning at specific coordinates in a specified direction.
DeepSeek v5: six worlds, ship flight, gravity flips, a cloud boss.
About $1.65 total for this path. Not a lab test: prompts differed, later builds learned, humans fixed things. Which model would you trust with your next build?
DeepSeek v4. Beat synced levels, particles, a real HUD.
This is where the feel clicked. Only the procedural game audio remains.
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