Day 1 building assets for a game develop on unity, references from Nano Banana 2 for the assets
Claude Opus 5 with MCP Blender is doing super good, around 80 more assets to complete the asset library.
Built it in a single Claude session with Opus 5.
"Beacon — Save the Ships" 966 lines, one HTML file, ~45 KB. The ships are blind. They only turn toward light. Watch two of them nearly collide at 0:03 — a collision is a wreck, and a wreck costs you a heart. I'm a developer.
I created procedural Bikini Bottom with Opus 5
Grown from a seed string, drawn on the GPU no modelling package. no texture files. no build step. no dependencies but a single vendored Three.js. github below 👇
Feeling a bit burnt out by a long project, decided to have some fun 😛 Built a mini
Nostalgic ring toss game with Opus 5 and mostly Grok 4.6, powered by threejs. Take a break and have some fun~ Live demo & Github link down below 👇
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