For the last 6-12 months I've been using AI to build a math game my kids would actually play.
Every model update I tried again. Every result: bored in 5 minutes, AI-slop art, or too buggy for a kid. claudeai's Opus 5.5, 24 hours: a 3D game where every attack is a math problem,
Opus 5.5 is cracked.
Used it to make a Filipino Folklore-inspired Roguelike card game and it looks pretty good for a day's worth of work. 5 characters, 90 cards w/ upgrades, 47 artifacts w/ upgrades. 5 areas. 5 difficulties. I love theory crafting so much I'll probably add
Everyone's talking about Anthropic Opus 5.5 for coding.
The bigger win is for business owners sitting on calls, FAQs and SOPs they never use. Here's what I cover in the new article: It costs 40% less to run than Opus 5 and generates output more than 30% faster. The 1 million
Really helpful guide. I had never done motion design, and it got me to a 20-second film for Emblemry, with Opus 5.5.
I added one step. The first pass scored its own frames 8/10 on everything, but the film looked sloppy. So I opened a fresh session and asked it to act as a
You have reached the end of the archive
All of Claude Opus 5