Half of my timeline is angry at Claude Opus 5.
Too verbose, too eager to overengineer, walls of text. The fixes are sitting in Anthropic's own docs. Nobody reads docs, so I did it for you. Three things, all quoted from their prompting guide. 1. Verbosity is real, and the knob
This multiplayer FPS was built in under 2 hours
Opus 5 created a Minecraft-inspired shooter with: 5 maps 12 weapons multiplayer voice lines + SFX full gameplay systems ElevenLabs handled the audio We went from “AI can prototype games” to “AI can ship multiplayer
Developer built a 3D world, told opus 5 to explore it, spot its own visual bugs, and fix them
Use one asset generation trick from previous models 'write logic, drop in a finished 3D model or sprite sheet someone else made' Arranging existing pieces Opus 5 demos are different -
I tried learning Microduck for 3 and a half hours (2000 iterations).
I walked properly! But I leave it to Claude Opus 5, so I don't understand what's inside.
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