I gave Claude Opus 5 the exact same extreme-ocean challenge I gave GPT-5.6 Sol.
The result was honestly on another level. Visually, technically and in sheer ambition, Opus built a substantially better project. But it also spent almost 10x more and worked like a maniac,
I asked GPT-5.6 Sol to build an extreme-weather ocean entirely in Three.js.
What fascinates me is not just what it made, but the representation of the world implied by the code. Sol took things humans describe with words like: → ocean → violent storm → giant wave →
Introduce to you "Aldermoor"
I made a game engine that supports unlimited worlds with no FPS drops. Every simulated character has their own life and can wage wars, make peace, farm, fish, trade, and much more. I used: - Opus 5 - Gpt sol 5.6 - Ox Alpha I’ll keep developing this
Ornith 1.5 just made local AI a lot more interesting.
A free MIT-licensed model is claiming a Terminal-Bench score above Claude Opus 4.8 — but the benchmarks aren't even the most useful part. The Models: → 9B: lightweight, with GGUF support for local use → 35B: activates
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