I was supposed to work on my startup..
Instead I vibe coded a mini game experience with Claude where you have to knock on your macbook in a secret pattern to get into the bar. - you can also order a drink by knocking. Everything was done completely by Opus 5 high, it took 50
Claude + obsidian + loop engineering = a vault that runs itself
The core idea: the vault is the loop's state, not the chat window every single thing Claude knows sits in a .md file the loop: capture - a thought drops into 00-inbox context - Claude Opus 5 gathers links,
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Do you know why your AI is high? Because we pay poets, tax accountants, and mathematicians all at once. 💴 A production line exclusively for slides, with no poets or lawyers, begins operations today. Gen-1 Slides—Same quality as Opus 5, cost approximately 1/17th
Thinking of the combat experience in my Desktop Pet X MMO dungeon crawler has been challenging.
Building this in Godot with Opus 5. Anyone else have thoughts on how I can make this better? (See videos) I've not been able to finalise how I'd like the combat to feel. Here's a few
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