یه نفر با Opus 5 یه نسخه هشت نفره از بازی Pong ساخته.
داستان اینطوریه که ۸ تا بازیکن داریم و هر کدوم یه دیوار دارن. اگه نتونید توپ رو بگیرید، دیوارتون ناپدید میشه و زمین بازی کوچیکتر میشه و سرعت توپ…
داستان اینطوریه که ۸ تا بازیکن داریم و هر کدوم یه دیوار دارن. اگه نتونید توپ رو بگیرید، دیوارتون ناپدید میشه و زمین بازی کوچیکتر میشه و سرعت توپ…
AI slop is getting out of hand — and the newest, most capable models like Fable 5 and Opus 5 do it worst.
After the initial prompt, the agent was left to make the decisions itself, including the city, districts, roads, buildings, cars, NPCs, and weather…
Here's my new side project waiting to get back my high end computer. It's a gauntlet-loop with Opus 5 with few iterations afterwards.
🤯 Eight people. One wall each. Miss the ball, your wall disappears. Arena shrinks. Ball gets faster. Last one standing wins.
Made entirely with Claude Opus 5 + Seedance 2.5. No team. No budget. No traditional production pipeline.
Running a grok 4.6 vs opus 5 match right now planing to run a DeepSeek V4 Pro vs Fable 5 next
Running a grok 4.6 vs opus 5 match right now
Running a grok 4.6 vs opus 5 match right now planing to run a DeepSeek V4 Pro vs Fable 5 next
Grok 4.6 / Claude Opus 5 / GPT-5.6 Sol / Qwen3.8-Max に、 同じバナナからクリエティブなビジュアルテスト Grok 4.6の答えは、バナナ=小さな島。 非常に興味深いテスト。 via:@ann_nnng
Upload a design.md with your actual colors, typography, spacing, component rules Tell it "do NOT deviate from the design.md tokens" Ask both models…
4 AI models, one prompt: build Pac-Man. GPT-5.5, Claude Opus 5, Gemini 3.6 Flash, DeepSeek v3.
手のひらに乗りそうな小さなエンジンですが、8時間を走り切るとなれば話は別。一つひとつのパーツをていねいに点検して、ベストな状態に組み上げていきます。小さなマシンにも、耐久レースはしっかり宿るんです😊
Someone figured out how to get dramatically sharper reasoning out of Opus 4.8 with one setup.
Tested both with the same prompt grok 4.6 consumed $1.74 to finish everything in 5 mins meanwhile opus 5 only used 17% of my daily usage in 9 mins…
This the first time We’re officially in the era where building the product is faster than explaining the idea. The side-by-side video is wild.
🤯 百万级雪花粒子、带布料物理的长袍角色、五种水系法术直接雕刻地形,还有雪地冲浪系统,冲浪的尾流溅起雪花,在阳光里反光。 每一步踩下去雪都会凹陷,边缘堆成雪垄,壕沟还会随时间慢慢填回来。法术留下的弹坑是永久的。
Pure Three.js + WebGPU. Fully procedural — no models, no textures. Bare scene. Mouse-orbit camera. That’s the entire demo.
🔹 native C++ 🔹 no Unreal 🔹 no Unity 🔹 no Three.js 🔹 minimal framework Still rough, but this is the interesting part: AI is already building…