Round 2: same setup, harder prompt — an endless procedural terrain flythrough.
FBm noise, real vertex normals, altitude colour banding, distance fog. Qwen 3.8 got it clean first try in 9 min. Qwen 3.6 shipped a broken shader, needed a second pass, and took 20 min total.
Game I built with Qwen 3.8 27b NVPF4
Same prompt, same machine: Qwen 3.6 vs Qwen 3.8.
"Build an animated 3D spiral galaxy" in three.js, run through a coding agent that feeds real shader errors and measured frame times back to the model. Two attempts each. Left is 3.6, right is 3.8.
Qwen 3.8 27b made this flight sim on my AMD Strix Halo this morning ✨✨
I used my own coding harness Marshall. I ran this prompt before and none of my much larger local models were able to achieve this, even in multiple turns. This new model rocks 👑
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