Anthropic engineer: "Most people are using Opus 5 and Fable 5 wrong.
You can set them up right in one afternoon and stop overpaying every single day." In 30 minutes, he breaks down every Claude model, and why running them all the same way is a mistake. I took what he covers
Day 1 building assets for a game develop on unity, references from Nano Banana 2 for the assets
Claude Opus 5 with MCP Blender is doing super good, around 80 more assets to complete the asset library.
Built it in a single Claude session with Opus 5.
"Beacon — Save the Ships" 966 lines, one HTML file, ~45 KB. The ships are blind. They only turn toward light. Watch two of them nearly collide at 0:03 — a collision is a wreck, and a wreck costs you a heart. I'm a developer.
I created procedural Bikini Bottom with Opus 5
Grown from a seed string, drawn on the GPU no modelling package. no texture files. no build step. no dependencies but a single vendored Three.js. github below 👇
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All of Claude Opus 5