Been building with jack's new Agentic Harness / Hive Mind / Slack-killer / Discord-killer over the past few days alongside the team at
I've currently got Opus 5 handling orchestration while Kimi K3 agents take care of the execution. Really cool tech.
Day 1 building assets for a game develop on unity, references from Nano Banana 2 for the assets
Claude Opus 5 with MCP Blender is doing super good, around 80 more assets to complete the asset library.
Built it in a single Claude session with Opus 5.
"Beacon — Save the Ships" 966 lines, one HTML file, ~45 KB. The ships are blind. They only turn toward light. Watch two of them nearly collide at 0:03 — a collision is a wreck, and a wreck costs you a heart. I'm a developer.
I created procedural Bikini Bottom with Opus 5
Grown from a seed string, drawn on the GPU no modelling package. no texture files. no build step. no dependencies but a single vendored Three.js. github below 👇
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All of Claude Opus 5